Dr.  Daniela Reimann

Dr. Daniela Reimann

  • Hertzstraße 16
    76187 Karlsruhe

Main research areas

  • Digital media and design-oriented teaching and learning concepts in (vocational) education and training

  • Digital transformation

  • Industry 4.0

  • Aesthetic-informative media education

  • artistic approaches to technical education.

Current research project:

  • WB∂Lernfabriken - Recommendations for the implementation of learning factories for continuing vocational training; completed research projects at: http://www.daniela-reimann.de/projekte.html

Publications

Reimann, D. (2024): Media education as A.I. education at university - Experiential and targeted use of generative A.I. in engineering pedagogy. A media research oriented approach. In. Zagalo, N., Keller, D. (ed. 2024): ARTIFICIAL MEDIA: Emerging Trends in Creative Practice and Human-Computer Collaboration. Springer Series on Cultural Computing (https://www.springer.com/series/10481). In publication. Forthcoming 2024 (Springer).

Windelband, L., Bergmann, V., Reifschneider, O.; Reimann, D., Schwarz, M. (2023). Recommendations for action on the content implementation of learning factories for continuing vocational education and training: Final report. Karlsruhe. KIT Scientific Working Papers ; 230. ISSN: 2194-1629, KITopen-ID: 1000162893 ;
https://publikationen.bibliothek.kit.edu/1000162893 ; DOI: 10.5445/IR/1000162893

Teichmann, M., Busse, J., Gonnermann,J., Reimann, D. Ritterbusch, G., Langemeyer, I., Gronau, N. (2023): Conception, creation and evaluation of VR rooms for in-company training in SMEs - experiences and recommendations for action from the API-KMU research project. In: Nitsch, V., Brandl, C., Häußling, R., Roth, P., Gries, T., Schmenk, B. (eds 2023): Digitalization of the world of work in SMEs 3. Springer Vieweg, Berlin, Heidelberg. DOI: https://link.springer.com/chapter/10.1007/978-3-662-67024-8_5

Follner, J., Reimann, D. (2022): Learning location cooperation in the context of digitization: investigation of two vocational training networks as case studies in Baden-Württemberg. in: Schley et al (2022): Thinking digitally about learning location cooperation in training? Findings and impulses for the promotion of learning location cooperation in the age of digital education. Bielefeld

Saidi, A., Fischer, A., Reimann, D., Kemm, D., Mueller, M. (2022): Conditions for successful learning venue cooperation - results of qualitative and quantitative surveys. In: Schley et al (2022): Thinking digitally about learning venue cooperation in training? Findings and impulses for the renovation and promotion of learning venue cooperation in the age of digital education. Bielefeld

Schley, T., Conrads,R., Dauser, D., Fischer, A., Fischer M., Freiling, T., Kohl, M., Loenz, S., Mozer, P., Reimann, D., Saidi, A.(2020): Conditions for successful learning venue cooperation in the context of digitization in vocational education and training - The Lok-DiBB project. In: Schley et al (2022): Thinking digitally about learning venue cooperation in training? Findings and impulses for the renovation and promotion of learning venue cooperation in the age of digital education. Bielefeld

Schley, Thomas; Fischer, Dr. Andreas; Freiling, Prof. Dr. Thomas; Reimann, Dr. Daniela; Saidi, Astrid: Conditions for successful learning venue cooperation in the context of digitalization in vocational education and training (LoK-DiBB)
at Zenodo

Reimann, Daniela; Busse, Jana; Langemeyer, Ines; Teichmann, Malte:
Designing a Virtual 3D Environment for Learning near the Workplace in SME, in Trends in vocational education and training research, Vol. V. Proceedings of the European Conference on Educational Research (ECER) 22, Vocational Education and Training Network (VETNET) / Christof Nägele, Natasha Kersh, & Barbara E. Stalder (Eds.) DOI

Miguel Ángel Conde, Camino Fernández, Jonny Filipe Ribeiro Alves, María João Ramos, Susana Celis Tena, José Gonçalves, José Lima, Daniela Reimann, Ilkka Jormanainen and Francisco José García Peñalvo (2019): RoboSTEAM - Definition of a Challenge Based LearningApproach for integrating STEAM and develop Computational Thinking. DOI,ACM Digital Library,at Zenodo

Fischer, M.; Gidion, G.; Reifschneider, O.; Reimann, D. (2019): Perspectives of Further training for older employees in the context of Industry 4.0, in: Becker, Matthias, Frenz, Martin, Jenewein, Klaus, Schenk, Michael (eds.): Digitalization and securing skilled labor. Challenges for the industrial-technical sciences and their their didactics, Bielefeld: wbv, pp. 182-195

Francisco José García-Penalvo, Reimann, Daniela, Maday, Christiane (2018): Introducing Coding and computational Thinking in the schools: The TACCLE 3- coding project experience, in. Myint Khine (ed. 2018): Computational thinking in the STEM disciplines. Foundations and research highlights. Springer International: DOI: 10.1007/978-3-319-93566-9, p. 213-226

Reimann, Daniela: Computer modeling as a dimension of artistic-technical media education. media education. In: Media Education Online - Journal for Theory and Praxis der Medienbildung, special issue on media education and didactics of computer science. Edited by Torsten Brinda, Ira Diethelm, Sven Kommer and Klaus Rummler. https://www. medienpaed.com/article/view/481 DOI

Reimann, Daniela, Fischer, Martin (2017): New concepts for the promotion of Career biography design, in: Durczok, Frederik; Lichter, Sarah (eds. 2017): Integration as an educational task!", Schneider Verlag Hohengehren 2017, pp. 256-266

Fischer, Martin, Reimann, Daniela (2017): Problems of career integration and didactic Approaches to the promotion of vocational biographical design competence, in: Becker, M., Dittmann, C., Gillen, J., Hiestand, S., Meyer, R. (eds. 2017): Unity and difference in the industrialtechnical sciences. Vocational education, subject didactics and subject sciences. Berlin (LIT), Vol. 33, Education and the world of work, pp. 126-146

Fischer, Martin, Reimann, Daniela (2017): Didactics of vocational orientation and vocational preparation in: Conference Proceedings Working Group Vocational Training Research Network AGBFN, Conference Hamburg 2017 https://www.bibb.de/dienst/veroeffentlichungen/de/publication/show/8602

Reimann, Daniela / Bekk, Simone / Fischer, Martin (eds., 2016): Design-oriented activation of learners. Transitions in school - training - work. Norderstedt.

Reimann, Daniela, Maday, Christiane: Smart Textile objects and conductible ink as a context for arts based teaching and learning of computational thinking at primary school, to be published in: proceedings ofTEEM 2016/ACM Digital Library, The International Conference Technological Ecosystems for Enhancing Multiculturality. Salamanca 2016Track 1. Computational thinking in pre-university education
ACM Digital Library

Reimann, Daniela, Bekk, Simone (2015): Artistic-technical media education in the BMBF-research project "MediaArt@Edu": Approach, goals and results. In: Reimann, Daniela, Simone Bekk, Fischer, Martin (eds., 2015): "Design-oriented activation of learners: Transitions in school - training - work"

Reimann, Daniela, Bekk, Simone (2015): Facing the technology challenge: art education concepts and innovative media, in: Revista Informática na Educação - Teoria e Prática, vol. 17, n. 1 (2014): "Tecnologias Assistivas, Aprendizagem e Inclusão Social" of the PPGIE - Graduate Program of Informatics in Education, PHd level, at the Universidade Federal do Rio Grande do Sul - UFRGS, Brazil/ Federal University of Rio Grande Do Sul, Brasil (peer reviewed journal paper):http://seer.ufrgs.br/index.php/InfEducTeoriaPratica/article/view/57821

Reimann, Daniela (2015): Integrated Arts and Computer Science Education in Mixed Reality Learning Spaces, in: Georg Peez (ed.): Art Education in Germany, Münster: WAXMANN

Reimann, Daniela, Bekk, Simone(2015): Artistic approaches to media technology in interdisciplinary education - Innovative portfolios in digital media art projects. in: LARRY O'FARRELL, SHIFRA SCHONMANN, ERNST WAGNER (EdS.,2015), "The Wisdom of the Many - Key Issues in Arts Education,International Yearbook for Research in Arts Education, Münster: WAXMANN)

Reimann, Daniela (2015): Smart Textile as a Creative Environment To Engage Girls In Technology, in: Mura, Gianluca (ed. 2015): "Analyzing Art, Culture, and Design in the Digital Age", IGI-Global2015

Reimann, Daniela, Bekk, Simone (2015): Game design with portfolios and creative skills, in: Creativity in the Digital Age, edited by Nelson Zagalo and Pedro Branco, London: Springer, DOI: 10.1007/978-1-4471-6681-8

Reimann, Daniela (2015): Smart Textile as a Creative Environment To Engage Girls In Technology, in: Mura, Gianluca (ed. 2015): "Analyzing Art, Culture, and Design in the Digital Age", IGI-Global2015.Reimann, Daniela: Digital media in creative processes with young people in vocational preparation, in Imanol Aguirre Arriaga (ed.) "Youth as Visual Culture Producers: Artistic Skills and Knowledge in Secondary Education", Public University of Navarra, Pamplona/Spain. S.240-253. online text

Reimann, Daniela with the collaboration of Andrea Wüst and Miriam Burkhart: Digitale Medien as aesthetic spaces of experience for young people in pre-vocational educational measures, in: Rudolf Kammerl, Alexander Unger, Petra Grell, Theo Hug (eds. 2013):DGfEYearbook 2013, Discursive and Productive Practices in Digital Culture, forthcoming Publication, 2014

Complete list of publications at: www.daniela-reimann.de/publikationen.html

Lectures

  • "AI competence as an educational task?! A design-oriented approach to dealing with generative AI in engineering education", transformativ - Sharing Perspectives on AI, experimenta - Das Science Centre, Heilbronn, 05.12.2025